Renediw's Random Mind Leaks

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 Ash and Glass Support

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Posts : 156
Join date : 2008-05-13

PostSubject: Ash and Glass Support   Fri May 16, 2008 6:50 am

Support

Support troops are the UFC's branch of psychic backup for their primary forces. As a stand-alone soldier they are almost powerless, but their unique skill set can turn any trained force into an unstoppable machine.

Abilities

Pacify*

1.The player may pacify one player or NPC for 10 minutes or two rounds, whichever is the shorter of the two at that point in the game. A pacified player will have no desire to attack or defend themselves. This ability costs 3 CONCENTRATION points.
2.The player may pacify two players or npc's for 10 minutes or two rounds, whichever is the shorter time. This ability costs 3 CONCENTRATION points.
3.The player may pacify two players or NPC's for 20 minutes or four rounds, whichever is the shorter time. This ability costs 3 concentration points.
4.The player may pacify three players or NPC's for 20 minutes or four rounds, whichever is the shorter time. This ability costs 3 concentration points.
5.The player may pacify four players or NPC's for 30 minutes or five rounds, whichever is the shorter time. This ability costs 2 concentration points
*Some NPC's may have a natural resistance to this effect.

Invigorate

1.The player is able to add 2 success to ALL ROLES of a chosen player or NPC for 2 rounds or action. This ability costs 2 concentration point.
2.The player is able to add 1 success and 1 critical to ALL ROLES of a chosen player or NPC for three rounds of action. This ability costs 1 concentration point.
3.The player is able to add 2 success and 1 critical to ALL ROLES of a chosen player or NPC for three rounds of action. This ability costs 1 concentration point.
4.The player is able to add 3 success and 2 critical to ALL ROLES of a chosen player or NPC for three rounds of action. This ability costs 1 concentration point.
5.The player is able to add 4 success and 3 critical to ALL ROLES of a chosen player or NPC for four rounds of action. This ability costs 1 concentration point.

Confusion*

1.Enemies have a 25% chance of losing 1 turn. This ability costs 3 concentration.
2.Enemies have a 50% chance of losing 1 turn. This ability costs 3 concentration.
3.Enemies have a 100% chance of losing 1 turn. This ability costs 3 concentration.
4.Enemies have a 100% chance of losing 1 turn, and a 50% chance of losing a second. This ability costs 3 concentration.
5.Enemies have a 100% chance of losing 2 turns. This ability costs 2 concentration.
* Some enemies may resist this effect.



Bargain

1.The player can force a shop keeper to discount merchandise by 10% of the total value for 1 transaction period. This ability costs 4 concentration.
2.The player can force a shop keeper to discount merchandise by 25% of the total value for 1 transaction period. This ability costs 4 concentration.
3.The player can force a shop keeper to discount merchandise by 40% of the total value for 1 transaction period. This ability costs 4 concentration.
4.The player can force a shop keeper to discount merchandise by 60% of the total value for 1 transaction period. This ability costs 4 concentration.
5.The player can force a shop keeper to discount merchandise by 60% of the total value for all time for that player and that player friends. This ability costs 4 concentration.
*Some NPC's may be resistant to this effect.

Give

1.Player may trade 3 points of concentration for 1 point of another players ability points.
2.Player may trade 2 points of concentration for 1 point of another players ability points.
3.Player may 1 point of concentration for 1 point of another players ability points.
4.Player may 1 point of concentration for 1 point of another players ability points, player may also spend life this way.
5.Player may 1 point of concentration for 2 points of another players ability points, player may also spend life this way..

Atlas Shrugs

1.The support character may spend all of their life and concentration points to guarantee the hits and double the damage of the entire party for 2 rounds.
2.The support character may spend all of their life and concentration points to guarantee the hits and quadruple the damage of the entire party for 3 rounds.
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